Attended a really interesting presentation last week by Brom. Speakers like these always want me to get involved with illustration again, good reminder to make a more concentrated effort to be sketching.
Working in sci-fi and fantasy illustration, he cited inspiration from Waterhouse, Rockwell, Frazetta, and the punk scene—I like that variety. He commented about surrounding yourself with good art that you enjoy, learning by imitating it; and a good variety such that your work doesn’t become a knock-off. Sometimes I think I get some design and illustration ideas by osmosis, seeing the same (and hopefully good) work often such that those techniques come naturally when designing. Not to say that I don’t study specific interpretations of subjects similar to a project at hand.
I’m enjoying when illustrators show some early work or projects that they didn’t necessarily enjoy doing, recount early rejections, and describe some of their nonconformist paths. Additionally, there are some habits that Brom, like some other illustrators, have indicated, that I identify with. He spoke about employing non-academic techniques, such as sketching from imagination, sketching out the concept into detail before gathering reference to keep from becoming limited by the scrap. He largely works in traditional media: sketching, photoshop comp for approval, detail drawing on gessoed masonite, acrylic underpainting, and oil finish with digital tweaks. As some illustrators have indicated before, different approaches to illustration styles and new types of projects keep the work fresh and enjoyable and also keep one active in the market.
There were other details in his work that I enjoyed from my graphic vantage point, such as unified color schemes and the stylization of single figures, and symmetrical elements. I enjoyed how he denoted the mindset you have while working out concept contrasted to the mindset during production work. For example, I really can’t listen to music while brainstorming, but often remember the song or movie I listened to while rendering the design.







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