Balancing out the planetary symbols for the design of the snowboard, I devoted the better part of a day for creating complementary icons for the signs of the zodiac. It helped that seven of them are symmetrical, and that these are among the characters I’m often idly sketching (as evidenced by one of the random backgrounds at the beginning of my website).
You are currently browsing the monthly archive for December 2009.
The common area at Omniture, known as the Living Room, has a wall-sized chalkboard, which needed some new embellishment last summer. It made for an exellently intense, full day of work away from the computer and a lot of dust (the fruits thereof seen below).

Unfortunately, that design didn’t stay up for long, and the time came again to disturb the clean black slate with a new design reflecting the Adobe ownership. The concept is to relate the right brain/left brain differentiations with the creative suites of Adobe and the analytic software of Omniture.
A bit of process to near-finished product—


—and after a bit of restoration, the good addition of ears, and some spray fixative that I’m sure made the day more enjoyable for everyone in the building—

UVU hosted the second illustrator program I was able to attend this week. Scott Gustafson, children’s illustrator, presented a contrasting style to Jon Foster from the other night. These oil or acrylic pieces and series involve weeks and months of devotion to a single project, with so much rich detail. It was interesting that he presented some examples of his early work, the kind many of us would want destroyed once we achieved higher proficiency; though it’s great to see the progression. Like other night’s program, Scott showed the process on a particular piece, pointing out one instance where he would leave a difficult, unresolved spot alone to come back to it later. I can relate to doing that when I burn out on a particular section or project.
This evening, I went to a program hosted by the Illustration Department at BYU by fantasy/sci-fi illustrator Jon Foster.
It was fascinating that although highly proficient with computer software for his work, he doesn’t seem set on any one medium, process, or combination of media. Sometimes entirely computer-rendered, though sometimes he’s combining or entirely using gouache, sometimes oil, occasionally rough and loose, while other pieces are detailed and finely rendered. That odd evolution of pieces and styles while maintaining a consistent steampunk flavor was particularly intriguing.
Where Jon mentioned being focused on figure work (which i can identify with), I was noting that the background elements are often silhouettes.
From the beginning of his program, he was remarking that he had had to move past the caring about outside rating and comparing of his work to that of others’, judging it a wasteful and inhibiting endeavor.
I found it interesting that he not only uses himself as a model, but does so frequently. I always remember that being one of the cardinal rules of scrap—to never use yourself as a model. Even when using other models, he’s drawing from the same small group, but he’s able to make it work and adapt it for the piece.



Recent Comments